Arcade Artwork
Final Dimensions for Agent X Kickplate
I got the dimensions for the artwork over the weekend, so I decided tonight I would give it a shot and see how far things were off in terms of real dimensions.
The dimensions I was given for the Agent X kickplate artwork are; (Mind you, these are the same for a Crystal Castles and I even think a Star Wars cab)
- Total Height of Kickplate / Coin Door Area = 29.625 in.
- Total Width of Kickplate / Coin Door Area = 23.75 in.
- Total Width of Coin Door (To Outer Frame Edge)= 8 in.
- Total Height of Coin Door (To Outer Frame Edge)= 20 11/16 in.
- Measurement down from top of kickplate to top of Coin Door edge = 1 1/2 in.
I don’t have a measurement from the left or the right of the kickplate to the inner edge of the Coin Door, which would give me very precise alignment, but this isn’t a film but a replication, so it will never be perfect.
When I made my Illustrator canvas the right size, and scaled everything up, I did really well. The Coin Door fit perfect in the spaces drawn for it. The only thing that I need to make a decision on is that the artwork is a little tall. There is excess border on the top, so nothing important that would be cut off for the most part. Now, I could just cut it off, and actually lose one green circle on the right, or I could scale it down to fit. It wouldn’t be proportionate, but for about .75 of an inch, you wouldn’t even notice the distortion unless you had two machines side by side. But one thing is for sure, I probably won’t go back and readjust all of the artwork just to get that green circle in the printing area at the top right.
I have to talk to Richard to kind of see what he thinks.
Image of the Agent X kickplate
It’s been a week, and I don’t have dimensions just yet, so I thought I would post what I have. If I haven’t said this before, I will say it now. JPG quality is for the web, and is not representative of print colors. So keep that in mind when viewing, that and this hasn’t been color matched yet.
Another rare Mr. Do! Bezel instance found
Found something interesting tonight, found another collector who has this same bezel on some sort of Mr. Do conversion machine (maybe for all I know) from the rare white Mr. Do machine from Gleeb. His name is Daniel Tofalo, and I shot him a personal message through the KLOV group. I hope he has time to get back with me on what he knows about the machine he has and it’s history. It may give me some insight into my next lead.
Second instance of Mr. Do! doesn’t exist
I called Joe back today. Bad news. He said he didn’t have a dedicated Mr. Do in the warehouse anymore. He said business for the dedicated games has dropped with the newer games today, and they just don’t have any dedicated Do’s anymore, let alone the one I was looking for. I asked if he could find out who he sold it to, and he didn’t think he could. So, that lead is dead. And with it, for now, my project. I may find something else turn up someday, the problem being, even if it does turn up, what shape will the sideart be in? It is a double battle, waiting to find one, and to find one that has sideart that hasn’t been worn off completely.
It makes me sad, but Joe was very nice and I thanked him for his help, really good guy.
Rob Carroll’s Mr. Do! going on ebay
Earlier in the week Rob Carroll put his Mr. Do up for sale on ebay. He was so nice to offer it to me first. He had put a new monitor and power supply in the machine, so it had some nice additions, and he wanted a fair price for it. But with shipping it was just going to be too expensive, so I had to let it pass. So he listed it.
This got me motivated, now that I didn’t know if I would know anyone who owned this machine after the auction was over, to give PA Gamewarehouse a call. Rob had found a name, and that is who I asked for. Turns out the name was a little off, and a little research on the site would have turned up the correct one. Joe over there asked me to send and email kind of detailing what I was looking for and going into more depth of what I had started to explain on the phone. I did so, pretty in depth, so hopefully I will hear some sort of reply back soon. He wasn’t even sure if they had that game in the warehouse anymore.
Finishing touches on Agent X kickplate
In some stage, it is finished! Whoo, what a ton of work. I might have reconsidered if I knew going in the amount of work this would have been. A lot of hours, and a lot of my precious time taken up on this thing.
I matched thickness on borders tonight and adjusted surrounding artwork. That sounds simple enough, but took forever. A lot of guides, a lot of dragging and adjusting control points. I also did some of the final stuff like make clipping masks and double check the thickness of the little repeating squares and the circles on the main border.
Now, I need actual dimensions of the artwork and to color match it. I have to wait for that info, but for now my part is done. If it takes awhile to get that stuff, I will post a final image here.
Measurements and more robots on Agent X kickplate
Felt refreshed enough now that I took a little bit of a break from working on this artwork that I got back at it today. I redrew the arms, or about 60% of them, from the closer more details photos I had gotten later on. I spliced that artwork into the robot I had, making a copy of the finished one before I started working and then I had a copy of the after as well.
I moved the robot over, duplicated it, rotated and sized it until I had three that fit really well like the originals on the kickplate.
Then I started to attack the borders. I drew the outer black border, and the beveled green towards the outside. I started to adjust them so I had straighter lines, things were equal, etc. etc. I evened up the top of the kickplate and called it good for now.
I had to get measurements from Richard on this piece probably next. But in terms of the art, I can make the artwork butt up nicer to the borders and I can check my spacing a little bit. I also have to make masks for the robots, because the way I drew it with negative space more than individual objects I can’t just push the robots back in the stacking order.